The iPhone manufacturer has previously stated a big interest in augmented reality
Read More »Opinion: The Nostalgic Spring
This season sees the release of many games with names we know and love, but Sean Cleaver wonders why games receive less criticism for the constant remasters and reboots than Hollywood does.
Read More »Develop:Brighton announces Tetsuya Mizuguchi career retrospective talk
The 27 year career will be summed up with the aid of EDGE editor Nathan Brown at this years conference.
Read More »Grads in Games Search for a Star 2017 winners announced
Winners from both code and art tracks announced at events at Staffordshire University and University of Hertfordshire
Read More »Get Even: Dimensional Audio
Sean Cleaver speaks to Auro Technologies' Iwan De Kuijper about their 3D audio technology and it's use in The Farm 51's Get Even
Read More »A Hire Purpose – Recruitment Advice
Picking your next employee is almost as important to as committing to your next game concept. Developers large and small share their insights into hiring the right people for the right jobs
Read More »Ubisoft expands with two new European studios
Berlin and Bordeaux open their doors for assisting in AAA game development
Read More »Ludum Dare turns XV
As the industry’s most famous global game jam hits an important anniversary, Jem Alexander talks to co-founder Mike Kasprzak to find out how we got here, and where it’s heading in the future
Read More »Opinion: Experience Points
2017 is shaping up to be one of the best years in gaming history, but there’s something on the horizon that's getting Jem Alexander even more excited than the recent slew of fantastic games
Read More »Edge Case Games: Design by committee
Jem Alexander investigates how Fractured Space developer Edge Case Games is taking advantage of open development and Early Access to improve the quality of the game
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