Sean Cleaver made the trip to SpecialEffect in Oxfordshire to find out a bit more about what the charity does to make their projects a reality
Read More »Noah Falstein, Google’s chief game developer, leaves company
"The opportunity to actually build the big, consequential games that I had been hired to help create failed to materialise"
Read More »Jagex reports 28 per cent revenue increase
RuneScape IP growth and investment sees the Cambridge studio achieve record performance
Read More »Project CARS 2: Racing for Realism
Sean Cleaver spoke to Slightly Mad Studios’ Andy Tudor about Project CARS 2, the improvements in their Livetrack technology and how the developer balances feedback
Read More »Jagex reports another record financial performance
Runescape developer Jagex has reported record revenues for the second successive year. The company generated 74.4m in the year ending December 31st, beating the then record-breaking 57.9m total from the year before by some 28 per cent. Profits grew 21.5 per cent at 28.8m. Jagex has also announced a rebrand, …
Read More »A Herstory of Gaming
Aardvark Swift's Joey Relton looks back in time to five women who made their name in the games industry
Read More »Indie game We Happy Few in early stages of becoming a movie
We Happy Few, still in Early Access, has had the rights acquired to turn it into a movie
Read More »Valve talks discoverability, curation with prominent YouTubers
Jim Sterling and TotalBiscuit travel to Steam's offices to talk shop
Read More »Richard Garriott to receive Honorary Award at GameLab Barcelona
Honorary Award is Spanish Academy of Interactive Arts and Sciences' most prestigous
Read More »The Big Question: Real Life Locations
Video games excel in indulging fantasy, but what problems can recreating a real life location pose? Recruitment agency Amiqus investigates
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