Second Life developer Linden Lab is setting up a development team in the UK and has chosen coastal city Brighton for the location of its new office.
Read More »Sega points Golden Compass at Code Monkeys
Sega has signed another deal with an independent studio, choosing UK team The Code Monkeys for the mobile game of The Golden Compass.
Read More »MBO for Deep Red
The director of UK-based Deep Red Games, Clive Robert, has acquired the studio from its Asian owner to secure an independent future – although the move has meant some staff cutbacks.
Read More »UE3 and Bethesda deal for Kynogon
Upcoming PS3, PC and 360 game Rogue Warrior has added Kynogon's Kynapse AI middleware to a toolbase that already includes Unreal Engine 3, publisher Bethesda has announced.
Read More »Partnership for Escape and Skymatter
3D tool company Skymatter has appointed Escape Studios as UK partner for sales, training, and support services for its Mudbox software.
Read More »GDC China set for August
Game Developers Conference organiser CMP is keeping busy between now and the 2008 GDC - after announcing a Korean event last week, the team also confirmed it is putting together a conference in China.
Read More »GDC: Virgin to use HeroEngine for virtual world
MMO technology company Simutronics has seen its HeroEngine tool licensed by three developers - one of which is Virgin Games UK, which plans to use the software to power its A World Of My Own online world.
Read More »GDC: Jury still out on format wars says Daglow
Stormfront Studios founder and president Don Daglow today told attendees of his GDC session that it's "impossible" to predict which games format will rule the new generation.
Read More »GDC: Philips to bring virtual world to Life
A partnership between Philips and Rivers Run Red will enable virtual world Second Life to take advantage of its amBX ambient experience hardware.
Read More »GDC: Microsoft Homes in on Sony strategy
Following Sony's much-discussed PlayStation Home announcement earlier this week, Microsoft's Chris Satchell has talked down the service, telling CVG that it is "not a very game-centric approach".
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