Game development news

Pulling Animation’s Strings

The Jim Henson Company isn't poised to start offering developers middleware. But the team there has been working on a game engine for several years, as part of an animation technique plump with potential across many disciplines.

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Mapping the future

Increasingly, developers can import a model of a real-world city into their games, rather than designing it themselves. But what does that option really bring to the table, and isn't it a little creatively stifling?

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