Prestigious award previously only awarded at Gamescom is now also at GDC. Rejoice.
Read More »Patent application points to room-scale and wireless features in PSVR’s future
Patent talks about device emitting beams and wireless connection to PS4
Read More »Drums of War: For Honor’s Audio Design
Multiplayer historical combat game, For Honor, has just been released. We speak to audio director Nicholas Duveau about how the games sounds are made
Read More »Develop February: GDC issue
Print and digital editions out now, bumper 80-page issue looking forward to GDC
Read More »Setting up a studio
All studios start out small, but only one became Supermassive. Jem Alexander investigates the developer’s early days, how they compare to recently formed companies and what aspiring studio founders should know before they go about starting a business.
Read More »Rebellion to allow developers to work with 2000 AD licenses
Game company looking to license out games based on comic 2000 AD's library of characters, which it holds the licenses for
Read More »Obsidian ceases work on Armored Warfare
My.com will be handling development duties moving forwards
Read More »Valve cans Steam Greenlight, replacing service with Steam Direct later in 2017
Valve shows Greenlight the red light
Read More »Activision Publishing reportedly lays off 5% of its employees
200 employees could be affected
Read More »Tempestuous Tech
It’s unexpected to see a 400-year old play push the technological boundaries of live stage performance, but that’s exactly what the Royal Shakespeare Company has done with their latest production of The Tempest. Jem Alexander asks how games influenced the show.
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