But salaried writers remain out in the cold for now
Read More »Crossy Road developer Hipster Whale moves into publishing
Former Atari and Krome Studios vet Clara Reeves joins as president
Read More »Hello Games accused of failing to license No Man’s Sky universe generation ‘superformula’
Dutch company Genicap claims it owns the rights to maths behind procedural creation of near-infinite number of planets
Read More »Faceware opens Interactive division focused on real-time interactive mo-cap
New arm of middleware firm will concentrate on producing digital ‘puppets’ which can react to humans instantly
Read More »The MCV & Develop Podcast: Writing for games, with Rhianna Pratchett and Ed Fear
The scribes behind Tomb Raider, Mirror's Edge, Overload, Heavenstrike Rivals, Hatoful Boyfriend and more discuss advances in video game storytelling
Read More »Ordance Survey offers funding for start-ups, wants next Pokémon Go
Up to £20,000 available to successful applicants for upcoming Geovation programme
Read More »TT Games veterans form new studio Quantum Soup
Chris Payne and Ralph Ferneyhough team up with Welsh broadcaster S4C to develop IP for multiple platforms
Read More »Are developers responsible for their audience?
Pokémon Go players are suffering injuries, arrests and worse, but is any of this Niantic’s fault?
Read More »SDKBOX integrates Google Play Games Services for Cocos2d-x
Developers will now be able to use all Google Play player engagement features, Apteligent and OneSignal also added
Read More »What’s NXT for Runescape? A closer look at Jagex’s new engine
15 years after it originally hit computer screens, Jagex’s free MMO has received its first major engine overhaul, bringing with it a sea of big changes. Develop checks in with technology manager Mathew Burnett and lead graphics developer David Gillham to see what’s new in NXT
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