It may not be Activision’s most well-know studio, but Beenox has worked on the publisher’s most important franchises. Craig Chapple finds out more about the dev's role in these multi-billion dollar operations
Read More »From West to East: How to prepare for success in Asia
Bigpoint producer Bigpoint producer Jonathan Lindsay discusses how Western developers can improve their chances in the world's most elusive markets
Read More »Blending retro with next-gen in the Forza 6 trailer
Creative studio A52 explains how custom scripts and VRay rendering brought the worlds of Xbox One racing and pixel art together
Read More »The not so strange world of Dontnod Entertainment
The Develop Award-winning studio has stolen the spotlight this year with episodic adventure Life is Strange. James Batchelor finds out more about the French developer
Read More »Speed up your applications with this simple tip
Intel Developer Blog: Find out how Profile Guided Optimisation can boost your current project
Read More »Testronic opens Polish branch, hires two new execs
QA veterans Marc Kent and Edd Buffery join the firm as new facilities opened in Warsaw and London
Read More »Kudo Tsunoda leaves Xbox for Windows
Kinect director will now be working on HoloLens and Microsoft Edge
Read More »Crytek’s VR demo Back to Dinosaur Island is now free on Steam
Crysis developer Crytek has released a free VR demo on Steam that allows players to catch a glimpse of the Jurassic. Back to Dinosaur Island isn’t really a game, but it does offer a great taste of the tech’s potential. It seems to also serve as a taster for the …
Read More »Full Circle: What players want to know from devs
Concluding our new series of interviews, a mobile gamer learns more about the development process
Read More »IKinema secures Square Enix partnership
Animation specialist to provide middleware for Tomb Raider and Final Fantasy publisher
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