Noirin Carmody breaks down the adventure game's funding sources
Read More »Develop Live: The making of Bedlam
Author Christopher Brookmyre tells the story of how RedBedlam's game came to life
Read More »INTERVIEW: DriveClub designer Simon Barlow talks progression, UI and meta-gaming
From WRC to Motorstorm and now DriveClub, Evolution Studios’ Design Director Simon Barlow has a lot to say about the mammoth task of managing progression and unlocks in a game with heaps of content which prides itself on shareability and social gaming.
Read More »Developing historically accurate games
Evil Twin Artworks discuss making its WWII game Victory at Sea, and the balance between fact and fun
Read More »FAQ: Rami Ismail
We catch up with the Vlambeer dev to find out more about his current project and his favourite games
Read More »Latin America: A localised tale
Mauro Bossetti, partner and MD for Synthesis Group Iberia & LATAM, offers an insight into the demand for localised games in Latin America
Read More »Video games tax relief: what do I need to do?
Matthew Appleton, senior manager for tax at Grant Thornton, offers a checklist of considerations when applying for tax breaks
Read More »Diaries from Alacrity Falmouth: Blending industry and academia
In the first in a series of diaries from Falmouth University, technical manager Rob Perren reveals how he’s giving students an early taste of life in the games industry
Read More »Case Study: Why 22Cans used Perforce for Godus
Tim Rance, CTO for 22cans, talks us through the build strategy for Godus and the role that version control has played
Read More »Marmalade’s treasures of the Amazon
Marmalade and Amazon team up to encourage more devs to release games on the latter's growing app store
Read More »
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