Ambitious developer aims to be 'the top studio in the world'
Read More »GDC 13: Kojima: Photorealism requires artist’s eye
Metal Gear Solid 5 developers on why physically correct and realistic visuals do not guarantee a satisfying look
Read More »GDC 13: The Phantom Pain outed as Metal Gear Solid 5
Kojima Productions details Fox Engine
Read More »GDC 13: Unreal Engine 3 comes to the web
No plugins required through Mozilla's latest version of JavaScript
Read More »GDC 13: How to make it as your country’s first game developer
Ghana's first studio on creating the beginning's of an entire industry
Read More »GDC 13: INFOGRAPHIC – Candy Crush Saga creator’s ten-year journey
Timeline details firm's path to Candy Crush Saga success
Read More »GDC 13: Violent games lack creative ambition, says Spec Ops writer
Walt Williams admits he's surprised the shooter made it to market
Read More »GDC 13: Unity and Facebook partner up
Development platform creator collaborates with social network to improve users' Unity experience on the social platform
Read More »Raymond: Next-gen innovation not driven by teraflops
Indies creating the most exciting new concepts on less powerful platforms, says Ubisoft Toronto boss
Read More »Mobile revenue models not viable in long term, says Adam Saltsman
Adam Atomic” Saltsman, the man behind App Store successes such as Canabalt and Hundreds, isn’t convinced by the freemium model, which mobile game developers large and small seem to be flocking towards. However, he doesn’t think the App Store’s version of premium” pricing will cut it for long either. I’m …
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