Pixel Shader 2.0 support heads improvement charge

ProFX hits version 2.6

Allegorithmic has upgraded its procedural texturing system ProFX to version 2.6.

Alongside optimisations to the core system, ProFX 2.6 now supports Pixel Shader 2.0-based chipsets, significantly expanding the number of systems that can benefit from ProFX’s enhanced performance on GPUs.

“ProFX continues to garner recognition as robust and powerful middleware for authoring and rendering high-quality procedural textures,” said Dr. Sebastien Deguy, president and founder of Allegorithmic.

“ProFX 2.6 demonstrates our commitment to provide innovative solutions that enable game studios to create richer environments and enter a new world of digital distribution without the hurdles of transferring and storing large texture files.”

About MCV Staff

Check Also

mcv develop cover Nader Alikhani [Event news] Innovecs Games’ Nader Alikhani To Speak At Develop:Brighton 2026 On Building Balanced Art Teams

[Event news] Innovecs Games’ Nader Alikhani To Speak At Develop:Brighton 2026 On Building Balanced Art Teams

Innovecs Games will be at Develop:Brighton 2026, with Nader Alikhani, VP of Innovecs Games, joining this year’s speaker lineup in Brighton. Nader will present “PARTy Composition: Building Balanced Art Teams In An Unbalanced Industry” on Wednesday, 15 July, from 2:00 to 2:45 pm in Room 2 as part of the Art track.