Full Moon hires up to 12 ex-Relentless devs; Debut project to be built in Unity

Relentless castaways form new studio

As many as twelve developers made redundant at Brighton studio Relentless have formed their own company.

Full Moon Game Studios was established February 7th after Relentless shed as many as twenty staff to reorganise its business.

Kalvin Lyle(pictured), who was Relentless’ art director before being made redundant, told Develop that a whole group of developers went on to join Full Moon.

“As soon as we formed there were between ten and twelve of ex-Relentless staff working here,” he said.

Lyle, Full Moon’s CEO, said there could be up to another ten staff joining the studio from other companies.

Full Moon’s aim is to work as both a game developer and outsource partner. The studio is already building its first iPhone game, one built on the popular game engine Unity.

Develop understands that the group hopes to affiliate with another outsourcing company – in a partnership that would share workloads between both if either was overrun with projects.

Full Moon has also established a unique flexible hours structure, where developers can also work from home should they wish.

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