Manhunt 2 staff roll fails to recognise Rockstar Viennaâ??s input, says former producer

Rockstar in crediting controversy

No stranger to controversy, Rockstar has once again hit the internet headlines, this time regarding the credits in Manhunt 2.

In a blog post by Jurie Horneman, previously the game’s producer, it has been revealed that the instruction manual of the recently-released US version of the game fails to credit any of the work done by Rockstar’s Vienna studio, which was unexpectedly closed in 2006.

“To the best of my knowledge, apart from the people who briefly went to Rockstar London to assist with development there, nobody from Rockstar Vienna is mentioned in the credits of Manhunt 2,” writes Horneman.

“I do not want to denigrate what Rockstar London did on Manhunt 2, but as far as I can tell (from analyzing screenshots, previews, etc.) the majority of the work we did at Rockstar Vienna is in the released game. Rearranged and modified, but it’s there.”

In addition to listing the more than 50 developers whose work goes uncredited, Horneman ended with his personal comment on the incident.

“I am disappointed and outraged that Rockstar Games tries to pretend that Rockstar Vienna and the work we did on Manhunt 2 never happened – the work of over 50 people, who put years of their lives into the project, trying to make the best game they could. I am proud to have been a part of that team.”

The issue of inconsistencies in crediting in the game development sector is currently a hot one. The Independent Game Developers Association has a Credit Standards Committee working on a formal standard for crediting, which is currently in beta.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).