Lack of investment blamed for death of subsidiary opened in late 2014

Square Enix closes cloud gaming arm Shinra Technologies

The prospect of cloud gaming has been dealt another blow.

Square Enix opened its cloud-focused division Shinra Technologies – named after the eponymous company in Final Fantasy VII – back in September 2014, with former Square president Yoichi Wada taking the reins.

Among the firm’s aims was the creation of a ‘virtual supercomputer’ to power ‘radically new experiences’ backed by the cloud.

Square Enix originally sank $16 million into the forward-looking arm.

However, less than two years later, Shinra is predicted to record a loss of $16.8 million for the fiscal year ending March 2016.

It had sought investment to fund its continuing research and operations, but failed to attract third parties on board.

As a result of its continuing struggle, Shinra has now been announced for closure by Square Enix – despite the parent company’s reassurance that it still has “confidence” in cloud-based gaming.

"[Shinra], as a cloud platform operator, has been trying to raise funds necessary for further business operations from third party investors," Square said in a statement.

"However, it has found no prospective investors at this point, and therefore has to discontinue its business."

Shinra’s closure follows the death knell of another high-profile cloud gaming flagbearer in 2016, after OnLive shuttered last April.

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.