LA Noire to use illumination middleware

Team Bondi licenses LightSprint

Team Bondi is set to use the LightSprint middleware for its game LA Noire.

LightSprint is a C++ library that offers a global illumination solution on a small memory footprint, and supports PCs and next-gen consoles.

Team Bondi will use the middleware in the Rockstar-published LA Noire to enhance its depiction of a gritty 1940’s detective thriller.

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