LA Noire to use illumination middleware

Team Bondi licenses LightSprint

Team Bondi is set to use the LightSprint middleware for its game LA Noire.

LightSprint is a C++ library that offers a global illumination solution on a small memory footprint, and supports PCs and next-gen consoles.

Team Bondi will use the middleware in the Rockstar-published LA Noire to enhance its depiction of a gritty 1940’s detective thriller.

About MCV Staff

Check Also

My Little Pony X Honor of Kings [Industry news] AMC Global Media and Yodo1 Partner

[Industry news] AMC Global Media and Yodo1 Partner

AMC Global Media and Yodo1 Partner to Bring Leading IP to Chinese Game Developers for Worldwide Collaborations