Despite the lack of new console hardware, 2008 was a transition year of sorts, thanks to the move to embrace Web 2.0 technologies, the acceptance of casual gaming as a multi-billion dollar force to be reckoned with, and the arrival of iPhone and its App Store, with the latter rekindling dreams of self-publishing freedom. A string of studio closures and the ongoing lack of UK tax breaks provided sour notes, however, that gathered pace as the year drew to a close.
January
Electronic Arts announces its $860m acquisition of BioWare and Pandemic parent is complete
Former EA man David Gardner becomes the new CEO of Atari
Institute of Directors exec Richard Wilson is named to take over from Fred Hasson as TIGA CEO
Nintendo responds to third parties’ concerns that only first party games are selling on Wii
February
Microsoft announces Xbox Live Community Games, its YouTube for games
Nvidia buys physics technology firm Ageia, the creator of the PhysX PPU hardware and software
March
UK government’s budget fails to introduce measures to support the development industry…
…even as the Government of Ontario, Canada enhances its tax breaks for game production
The UK Government’s ‘Byron Review’ study calls for ‘more dialogue between games developers, educational resource developers and educators’
EA rebrands its UK studio EA Bright Light, and refocuses on casual games. (Alas, poor Bullfrog…)
26 studios based in the UK make the grade for the 2008 edition of the Develop 100
April
Sega’s closes its high-profile UK-based Racing Studio; it had completed just one title, Sega Rally
Rockstar co-founder Dan Houser explains GTA’s longevity: “We protect our IP, not exploit it”
Realtime Worlds confirms receipt of some $50m in venture capital funding
EA’s co-founder Bing Gordon leaves to join investment company Kleiner Perkins
May
UK studios sign-up to back Games Up? lobbying campaign
Valve adds Steam Cloud, a persistent data storage service, to its Steamworks SDK
PopCap breaks through the $1 million barrier for casual game development
Sony Computer Entertainment adds support for the YouTube API to the PS3 SDK
June
Former EA exec Neil Young forms ng:moco, to focus on high-end handsets such as iPhone
Sony London Studio suspends development of its big-budget titles The Getaway and Eight Days
Apple unveils the 3G iPhone and games including Sega’s Super Monkey Ball
Anonymous studio exec stokes row by saying the skills shortage is due to an ‘aging’ industry
July
“Home is not a social network” stress SCEE developers at the Develop in Brighton conference…
…while Microsoft CTO Chris Satchell says the new 360 dashboard reinvents the Xbox
Former Empire Interactive studio Razorworks is rescued by Rebellion
Conflict series developer Pivotal Games is closed down by Eidos
QA, localisation and testing firm Babel Media is acquired by Indian outsourcing firm Quatrro
August
SCE Worldwide Studios VP Jamie MacDonald speaks out against games degrees
Monkey Ball for iPhone sells over 300,000 in just 20 days
EA plans to build 200-strong sports game QA centre in USA
Jamil Moledina resigns from his position as executive director at GDC
September
EA Mobile announces nine iPhone games in development
Microsoft Game Studios disbands Ensemble, its veteran Age of Empires development team
At $1.6 million, Nintendo’s profits per employee are calculated as the best in the world
NCsoft closes its Brighton-based European development team just one year after launch
EA abandons its Take-Two takeover attempt
October
British developers earn a salary of £30,316. That’s 20% higher than the UK average
Autodesk acquires the 3D animation specialist Softimage
EA announces plans to cut around 600 jobs
SouthPeak Interactive buys Gamecock Media Group
London-based Facebook developer raises $17 million in VC funding
November
Microsoft to open a studio in London dedicated to creating ‘social experiences’ for Xbox Live
MMO tech firm Monumental buys for Swordfish Manchester…
…while Codemasters splashes cash on Swordfish Birmingham
MTV pays Harmonix studio founders over $300 million in bonuses
December
Electronic Arts cancels plans to establish a new development studio in Vancouver, Canada
Atari moves to acquire Cryptic Studios, the City of Heroes developer
Warner Bros and Square Enix rumoured to be mounting rival bid for Eidos

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