XNA game engine adds 3D support, support for XNA Game Studio 2.0

Torque X hits version 2.0

GarageGames’ XNA-based game engine, Torque X, has been upgraded to version 2.0.

The update brings the engine up to the full XNA 2.0 specification, giving users full access to all of the new upgrades that have been part of the latest version of Microsoft’s managed framework released in late 2007 such as improved parity between Windows and Xbox 360 projects, support for the full range of Visual Studio 2005 versions, multiple render targets, faster rendering and the new smoother deployment process.

It also proves a full, stable release of the new 3D features of the engine – which have been present but in a ‘beta’ state since version 1.5 – including support for GarageGames’ proprietary model format DTS, used by its other engines, and the more common FBX, X and XSI model formats.

Currently the only editor available for the application is an updated version of the old 2D drag-and-drop Torque X Builder, although the company has announced that it is currently developing a 3D world editor for the engine, and hopes to release it soon. Those willing to get their hands dirty without the editor, though, can enjoy features like chunked LOD terrains with clip map texturing, rigid body physics and collision, post processing effects and a 3D particle system.

"It’s amazing to see how far XNA development has come in such a short time. When we partnered with Microsoft to develop Torque X in 2006, the game development community was still pretty skeptical of managed code," said Brett Seyler, GarageGames VP of business development.

"Last year’s Dream Build Play winners looked awesome and now with true, full-featured game engines to speed and ease development even further, I expect we’ll see Torque X and XNA game development really thrive in 2008."

About MCV Staff

Check Also

Blog header 2026 IG50 [Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

[Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

UK games charity Into Games has today opened applications for IG50 2026, its annual programme that recognises 50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds. The announcement comes as Ubisoft joins as the headline sponsor and as Into Games confirms that 11 winners from the previous 2025 cohort have been placed in paid roles in the UK games industry through its Boost placement programme.