New version offers all-new geometry pipeline plus enhanced editor

Trinigy releases Vision Engine 7

Trinigy has launched the latest major version of its Vision Engine game middleware.

Several modules of the engine have been replaced, including a complete rewrite of the core geometry pipeline architected specifically for the PC, Xbox 360 and PlayStation 3, offering fast and efficient rendering of large scenes. The vForge scene editor has also been updated with a new Prefab system, a new terrain editor, a better script debugger and improved instancing.

In addition, new middleware bindings, an optional audio solution and support for the Bullet physics engine, along with platform-specific optimisations.

“Vision 7.0 marks an important milestone in the Vision Engine’s history,” said Dag Frommhold, managing partner at Trinigy. “Vision Engine 7 is truly setting new standards in terms of cross-platform performance and flexible, efficient game development.”

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).