Trinigy's engine is upgraded with new workflow and runtime features

Vision Engine hits v7.6

German middleware firm Trinigy has announced significant upgrades for version 7.6 of its Vision Engine.

The latest version offers a new features geared towards better workflow and runtime choices. Specific new features included are animation and component editors, deferred rendering, and new integrations with partner technologies.

Vision Engine has new has integration with Natural Motion’s Morpheme, Scaleform GFx 3.0, SpeedTree 5 and Kynapse AI.

“The growth of new technologies and the speed at which those technologies are coming to market have given rise to new forms of games and new methods of distribution,” said Dag Frommhold, managing partner at Trinigy.

“Supporting those changes requires middleware that is flexible enough to help a wide range of teams achieve higher quality content faster for multiple platforms and genres. Trinigy’s Vision Engine has always been designed to do just that and every feature of this latest release builds on that core principle.”

According to Trinigy, other highlights in Vision Engine v7.6 include:

Tool and Workflow Upgrades:
– Animation Transition Editor
– Component Editing in vForge
– Upgraded Terrain Editor
– Deferred Shading Integration

Runtime Improvements:
– Deferred Rendering
– Extended LUA Scripting Integration
– New PlayStation3 Renderer

About MCV Staff

Check Also

asd 2 [Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

Gaming is becoming increasingly digital. But that doesn’t mean consumer choice is disappearing with the disc. If anything, as digital becomes the default, players are becoming more demanding about how, where and on what terms they buy.