MGS Rising to use Kinect

XBOX: Kojima on developing for 360

Speaking to a typically whooping crowd at Microsoft’s E3 press conference, Metal Gear Solid creator Hideo Kojima has detailed his approach to developing for the Xbox 360.

“I felt it was important for my team to come up with something new and unique their first Xbox 360 project" said Kojima.

taking to stage to speak about the ‘sword game’, the title’s producer, Shegnobu Mastuyama, claimed the combat was based on the concept of Zan-datsu: Zan being the Japanese for ‘to cut’, and ‘datsu’ meaning to take. A trailer was then shown demonstrating the brutal cuts that can be made in battle.

The game is not confirmed to be an Xbox 360-exclusive, so Rising could be heading to the PS3 and will presumably use Move. No release date was given.

About MCV Staff

Check Also

ND26 Awards Evening [Event news] New Designers returns with a new one-week format

[Event news] New Designers returns with a new one-week format

New Designers returns from 1 - 4 July with a new, multidisciplinary format, bringing together +2,500 graduating designers across all disciplines in one place. It’s a key moment for students and early‑career creatives as they begin to connect with the design industry, build networks, and take their next steps. Game design is one of the disciplines that we represent, and we provide opportunities for aspiring designers to explore pathways into the industry.