Sharkmob is a game studio based in Malmö, Sweden and London. The studio develops AAA quality games for PC and console, using Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Read More »Rising Star: Warp Digital’s Conor Canavan – “Finishing a project to the point where people can play it is so satisfying.”
Conor Canavan, software engineer at Warp Digital, talks about shifting from mobile to console games, the challenges of triple-A development and his FIFA ambitions
Read More »Windows 11 to feature Game Pass integration
Microsoft is continuing its aggressive Game Pass push, with the service being built in to Windows 11 via the Xbox App, making access to Game Pass "easier than ever."
Read More »Develop:Brighton announces first speakers and conference tracks for physical 2021 event from 26th of October
MCV/DEVELOP is looking forward to getting back to Brighton this October
Read More »Game operation costs: the unpredictable beast?
In this video, zeuz founder Manuel Karg digs deep into which risks matter most, which can be minimised, and which can be mitigated in order to prepare your game for any level of success [This content was created in association with Improbable]
Read More »Warner Bros Games (and AT&T) sells Golf Clash developer Playdemic to EA for $1.4bn
Deal to predate the Warner-Discovery merger with cash from the sale going to AT&T
Read More »Levelling Up: Chucklefish’s Caoimhe Roddy – “We see ourselves as a resource to be utilised by the indies we sign”
Caoimhe Roddy, publishing producer at Chucklefish, talks about the differences between indie and triple-A production and the importance of being self-sufficient
Read More »DEVELOP/JOBS: Lucid Games – “One of the stand-out things about Lucid for me is how I instantly felt part of the team.”
Lucid Games is an independent studio, developing cutting edge games, Located in one of the world’s most iconic cities, their studios are in the heart of Liverpool’s creative quarter.
Read More »Debugging D&I: How can studios better support their LGBTQ+ employees?
How can studios better support their LGBTQ+ employees? Amiqus' Liz Prince finds out more
Read More »Finding the fun: How Midwinter Entertainment improved Scavengers gameplay with rigorous testing
Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry