Indie is dead, long live indie! At Develop:Brighton, Mike Bithell and Rami Ismail discussed the evolution of indie development and gave advice to aspiring devs
Read More »The Develop Awards 2018: All the winners!
England may have lost, but the Develop Awards had 19 winners
Read More »Winners of the inaugural Game Dev Heroes event are announced
Winners announced for ceremony honouring talent and hard work in games development
Read More »Creative Assembly’s Grace Carroll: “Community managing is like putting savings in the good will currency jar”
It's good when the jar is full
Read More »Jade Raymond talks about her role in creating new Star Wars IP at EA
EA Motive studio head works with studios on new pitches for the universe
Read More »No More Robots’ Mike Rose on why you should use Discord to sell your game
Boosting Steam wishlists, boosting Day One sales, more positive reviews, cementing people’s interest: the benefits of using Discord are numerous, Mike Rose explained during his talk at Develop:Brighton
Read More »BBC new ‘Gaming First’ initiative to turn game IPs into ‘bigger franchises’
The BBC is looking to invest into game development, head of digital entertainment and games Bradley Crooks said
Read More »Sony London: Within 5 years, a ‘new genre of game will be born, one that will only be possible in VR’
Lead game designer Michael Hampden said we still need to work on ways to communicate what a VR experience feels like and that developers need to remember that “VR is not a one size fits all approach”
Read More »Shuhei Yoshida: ‘I wish we were more successful on the multiplayer side as well’
President of Sony's Worldwide Studios says that studios must “follow their hearts”
Read More »Tomas Rawlings: ‘Developers need to go prepper to survive the Steampocalypse’
In a talk on stage at Develop Brighton, Tomas Rawlings, the design director at studio Auroch Digital, delivered a dose of reality as he presented a ‘survival guide’ for surviving the alleged ‘Steampocalypse’ “A few years ago, Steam was a relatively controlled space for the release of new titles,” said …
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