German team Twintime already has government fund backing for prototype game
Read More »Creative Assembly Australia chooses Hansoft
Version 5.0 of the production management tool with QA functions successfully rolled out
Read More »Torque Game Engine available for Wii licensing
Garage Games delivers engine that aims to boost Wii Software creation
Read More »â??Developers must think globallyâ??
iNiSâ?? Takashi Fuji implores developers to open their minds
Read More »Transition Tips
Swordfish Studiosâ?? Ian Flatt shares his experience on moving from PS2 to new gen programming and offers advice on how to survive the switchâ?¦
Read More »Aussie retailer recalls Xbox 360
Leading Australian retailer EB Games has stopped selling premium Xbox 360 consoles following a recall. The systems are reportedly carrying a hard disk fault. Kotaku reports that sources within the firm have said that store managers were asked by EB’s headquarters to test every unit it had in stock a …
Read More »Miyamoto: Theres still life in the GBA
Shigeru Miyamoto has said there is still life in the Game Boy Advance thanks to its large catalogue of games, reports Next Generation. However, Miyamoto admitted to Kotaku that Nintendo had completely shifted its focus to the Wii and DS and had no plans to bring out any new titles …
Read More »Another acquisition as PopCap buys SpinTop
Canadian casual games studio and game portal snapped up
Read More »Develop unveils new website
New games development resource boasts news, jobs, interviews, tutorials and community features
Read More »Q&A: Takashi Fuji, iNiS
Tokyo-based iNiS has carved quite a reputation for itself thanks to rhythm-action greats such as Gitaroo Man and Elite Beat Agents, the western version of its domestic smash hit Osu! Tatakae! Ouendan!. Director of development Takashi Fuji talks to Ed Fear about thinking globally, future plans and â??happy gamesâ??â?¦
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