h2x1 nswitchds prisonarchitectnintendoswitchedition image1600w Paradox Interactive acquires Prison Architect IP from Introversion Software

Paradox Interactive acquires Prison Architect IP from Introversion Software

Paradox Interactive has announced it has acquired all the rights and assets for the intellectual property Prison Architect.

As well as taking ownership of the Prison Architect from Introversion Software on all platforms – currently Nintendo Switch, PC/Mac/Linux, PlayStation, Xbox, and mobile devices – the acquisition also permits Paradox to "explore opportunities with the wider Architect IP in the future".

Prison Architect simulates the construction and maintenance of a maximum security prison, from laying out cell blocks and inmate facilities to managing staff pay and prisoner morale. The game has won a BAFTA and sold over two million copies across PC and console.

"Ever since our partnership with Introversion in 2017, the Paradox team has felt that Prison Architect is a natural fit for our catalogue," said Ebba Ljungerud, CEO of Paradox Interactive. "Just as we’ve done for other management-strategy games like Cities: Skylines and Surviving Mars, I believe the considerable player base of Prison Architect will be excited to see where we can take the game next, and we’re eager to explore development of potential new games based off of the ‘Architect’ IP. We promise to exercise good behaviour with this cherished title going forward."

"Prison Architect has been an intensely rewarding project for us,” said Mark Morris, co-founder of Introversion Software. "Every developer loves seeing their creations come to life, but through Early Access, launch on multiple platforms and over a dozen post-launch content updates, we’ve been building and managing this building-and-management game for nearly a decade. I think we’ve taken Prison Architect just about as far as we can, and we’re all eager to see where a team like Paradox can take it next! This also gives Introversion the chance to work on what we’ve got coming up next – more on that soon."

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond, including Eurogamer, GamesRadar+, IGN, MTV, and Variety.

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).