New features to aid artists 'make more sophisticated physical simulations'
Read More »In focus: Unity 4’s Mecanim
The engine outfit's animation technical director on why he thinks the new tech will change the way you make games
Read More »Unity 4 – More Mecanim!
Keen to learn more about what Mechanim brings to Unity 4? The animation tech's lead developer explains all
Read More »Axis boosts game project director roster
Film, game and advertising creative talent Ben Hibon joins animation production house
Read More »AUDIO SPECIAL: Expressions in sound
Can great facial animation really be created via a simple extension to the VO session?
Read More »Cubic Motion and Imagination Studios pair up
Production partnership unites duo of animation outfits
Read More »Aardman: TV and games must ‘talk the same language’
To better work together the television and games sectors must share a common understanding, says digital boss
Read More »Evolving facial animation
Develop uncovers the inner workings of Speech Graphics' new lip-syncing tool for devs
Read More »GDC: Havok secures Wii U deal
Nintendo to offer physics and animation tech to studios worldwide as tools for future console
Read More »Interview: Mixamo
The animation company lifts the lid on it's Auto-Rigging technology
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