Game audio and 3D cinema sound specialist pair up for new tech integration
Read More »Audio Special: Getting ready for HDR audio
Audiokinetic's Simon Ashby details what developers must realise to get the most from HDR audio
Read More »Region Focus: Canada
Develop returns to Canada to ask what UK devs can learn ahead of the introduction of UK games tax breaks
Read More »AUDIO SPECIAL: Wwise words
Freelance audio director and former BioWare sound man Simon Pressey explores what Wwise brought to the Mass Effect universe
Read More »Tools Spotlight: Audiokinetic
Our monthly examination of great games dev middleware
Read More »Optimising Convolution Reverb
Simon Ashby, founder and VP of strategy at Audiokinetic, offers an in depth look at implementing quality convolution reverb
Read More »Sound Advice: Develop’s Audio Special
Seven articles from leading audio industry figures on everything from working with orchestras to convolution reverb optimisation
Read More »Wwise updated with iOS and 3DS support
New version of Audiokinetic's audio pipeline solution bolstered by portable support
Read More »Audiokinetic and FMOD race for PSP2 support
Two audio firms advance tech for Sonyâ??s new handheld
Read More »Quebec: The studios (pt1)
Develop looks at four companies at the heart of the Quebec development cluster
Read More »