Preloaded's Katie Goode looks at the plethora of ways the VR revolution can impact our lives
Read More »Alex Ward on starting up at Three Fields Entertainment
The co-founder reveals all about the philosophy behind his new studio
Read More »Bringing Circix to Windows Phone
Indie twosome, Russell King and Graham Barber, discuss the making of their mobile game for WP8
Read More »Three VR game design principles: How Junkfish changed its approach to game development
Andrew Bean and Simon Doyle analyse issues such as scale, in-game UIs and simulation sickness
Read More »The brain loves VR
The psychological and emotional adaptation of the mind to virtual reality
Read More »Getting student access to virtual reality tech
Indie developer Daniel Nyberg looks at how students can start learning to develop for VR now
Read More »Indies and virtual reality
Edward McNeill explains why VR can be a great platform for indie game developers
Read More »Components of the Rift: Designing for Oculus
Makemedia discusses how it made a racing game for the virtual reality headset
Read More »The VR Dream and overcoming game dev hurdles
Hypersloth co-founder Ashley Stancill on working with UDK to develop Dream for Oculus
Read More »See you Wii U?
Nick Gibson explores the most overlooked factor in Nintendo's struggles: it's own success
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