Localize Direct on how it made sure Born Ready's space combat game was ready for international markets
Read More »Mixamo adds new character customisation options to Fuse
Developers can now manually alter meshes to fit their needs
Read More »The making of Kinect: Designing the Xbox One’s most controversial feature
Designer Carl Ledbetter tells Develop how Microsoft considered building the motion sensor into the console itself, and why he’s not sad to see it unbundled
Read More »Oliver Twins’ new studio Radiant Worlds begins hiring run
Leamington Spa developer looking for a dozen new staff as it moves into new offices
Read More »Android fragmentation ‘an absolute nightmare’ for games
'It’s worse than PC in some ways,' claims Testronic's Chris Rowley
Read More »QA and localisation case study: The Elder Scrolls V: Skyrim
Synthesis discusses the how it took on the daunting localisation process for one of the biggest RPGs ever made
Read More »Nintendo Wii and DS games go offline today
No more online multiplayer for Mario Kart and Super Smash Bros Brawl
Read More »16 ways to make your game for free
Development can be an expensive business. So to help you cut costs, we've put together a list of useful free tools
Read More »Molyneux, Braben, Charla and Ranyard to speak at Develop Conference
Top developers to discuss indies, VR and new ways to develop games
Read More »QA and localisation case study: Archangel
Universally Speaking discusses the testing and localisation process for the mobile game, and why it was important
Read More »
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