Tag Archives: core

Is Street Fighter Fit on the cards?

Just moments ago MCV published the following introduction to a story: That Japanese publishing giant Capcom can criticise one of its own games for ‘feeling too Japanese’ is a perfect example of the increasingly Westward-facing outlook gripping the modern console industry.” Now let’s take that, make a few tweaks and …

Read More »

Will failed core Wii games be heading to Move?

Move is the answer to a question the rest of the industry didn’t want to ask with Nintendo wearing the crown: What’s out there for non-Nintendo developers who want Wii functionality but on a platform that is kinder to third parties? Move’s similarity to Wii becomes a benefit to developers …

Read More »

Sega confirms Natal and Move development

The motion control movement has received a very high-profile backer this morning with confirmation that Sega is preparing several” titles across both devices. However, in news that may not please the publisher’s entire fan base, Sega’s European and North American boss Mike Hayes has said that the publisher sees the …

Read More »

Nintendo: Were not good at core games

In his most brazen statement on the subject to date, Nintendo of America boss Reggie Fils-Aime has admitted that the platform holder isn’t very good at making hardcore games – and furthermore, that core games aren’t a focus for the firm. The fact of the matter is we know we …

Read More »

THQ planning core digital push

The mounting pressure on retail has been turned up another notch with news that THQ is planning up to six download-only titles within the next 12 months, some of which will be based on its highest-profile IPs. The publisher’s VP of core games Danny Bilson told Joystiq that THQ’s plans …

Read More »

Nintendo: Motion control our core

2010 is set to be the year of motion control. By default, that also means it’s the year that the long-standing dominance of Wii will be tested like never before. But NoA president Reggie Fils-Aime reckons both Sony and Microsoft have a bigger challenge on their hands than they perhaps …

Read More »

MS: Natal wont hurt our core focus

The mass-market friendly Project Natal may be grabbing all the headlines, but Microsoft insists it won’t lose sight of the core gamer audience. There’s a slew of major titles due from the platform holder this year, including Alan Wake, Crackdown 2, Halo: Reach and Fable III. And Microsoft’s European Xbox …

Read More »

Casual no threat to core, claims analyst

It’s common knowledge that casual and social games markets continue to increase with importance – but that doesn’t mean the core games sector is under threat, one analyst has claimed. We reject the notion that competition from non-traditional video gaming formats such as the iPhone and social gaming have significantly …

Read More »

Ubisoft halves Red Steel 2 forecast

The faith publishers put in core games on Wii is once again under strain with news that Ubisoft has drastically downsized its sales expectations for the upcoming Red Steel 2 on Wii. The move comes in the wake of a lowering of Ubisoft’s overall financial forecasts last week. On Red …

Read More »

THQ focuses on core market in 2010

THQ has signed the rights to a new Russian-made FPS – as it bids to grow its core gamer audience in the next 12 months. Metro 2033, by Russia’s 4A Games, rounds out a trio of titles in key genres due for release at the start of next year. The …

Read More »