BioWare’s James Ohlen announced his departure from Bioware yesterday, via a statement made on Twitter. Ohlen, who has been with Bioware for 22 years, was best known for his work as lead designer on titles like Baldur’s Gate 1 and 2, Neverwinter Nights and creative director on Star Wars: The …
Read More »No one backed Warframe to be a success, but five years on it’s going from strength-to-strength
So just how did work-for-hire studio Digital Extremes use the free-to-play model to take control of its own destiny?
Read More »Jagex’s Mansell on why community is everything
You’ve been the CEO of Jagex for 18 months now – what’s the biggest thing you’ve learnt? Something I always considered previously and which has become even more apparent now as CEO, is that everything we do is connected to people. Vision, creativity, technology, processes… those are all of course …
Read More »Ninja Theory reveals how it streamlined creating and animating Hellblade’s characters
From concept art to final rigged models at triple-A quality
Read More »Runescape has generated over $800m in revenue since 2001 launch
Speaking at Develop: Brighton, Phil Mansell – the CEO of Jagex – revealed that Runescape has generated more than $800m (£605m) over the game’s 17 year life. The MMO has also racked up over 250m player accounts and despite its age, Mansell claims that the game’s user base is still …
Read More »Paladins dev Hi-Rez Studios: Look after your non-paying players
Against a background of GDPR and rising costs, are non-payers part of the solution to making your free-to-play game pay?
Read More »Rami Ismail: ‘Indie is bigger than ever and also it is dead’
Indie is dead, long live indie! At Develop:Brighton, Mike Bithell and Rami Ismail discussed the evolution of indie development and gave advice to aspiring devs
Read More »Winners of the inaugural Game Dev Heroes event are announced
Winners announced for ceremony honouring talent and hard work in games development
Read More »Creative Assembly’s Grace Carroll: “Community managing is like putting savings in the good will currency jar”
It's good when the jar is full
Read More »No More Robots’ Mike Rose on why you should use Discord to sell your game
Boosting Steam wishlists, boosting Day One sales, more positive reviews, cementing people’s interest: the benefits of using Discord are numerous, Mike Rose explained during his talk at Develop:Brighton
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