Japanese developer and middleware company return to the game engine market with the open source C# based solution
Read More »Decima Engine: New Horizons
The art of Horizon Zero Dawn is a departure from Guerrilla Games’ previous games. Jem Alexander finds out how the creation of the Decima engine and expansion of the art team fed into that
Read More »Roundup: The State of Unreal GDC keynote
Missed anything? Get all of the news right here from Unreal's 'State of Unreal' session, including updates to Unreal's VR Editor.
Read More »Epic Games and The Mill unveil Blackbird Automotive Capture
Epic Games, The Mill and Chevrolet team up to demonstrate new digital filmmaking technologies
Read More »Unity announce new 2017 engine and final update 5.6
Key features include beta support and publishing to Chinese marketplace
Read More »What Kojima’s desk tells us about Death Stranding
Hideo Kojima's new project looks as baffling as it is intriguing, but are the clues there for us to see? Sean Cleaver delves deep into Kojima's bookshelf for answers
Read More »Lumberyard Beta 1.5 previews particle editor, component entity and asset builder
New features now in early access, with 210 fixes and improvements made
Read More »Latest Humble Bundle throws in GameMaker: Studio Pro and modules
Collection valued at nearly $1,900 also includes source code and games made using the tool
Read More »Unreal Engine 4.13 improves Sequence Recorder and adds rendering features
Support for VR development expanded with capsule shadows and stereo instancing improvements, plus the ability to jump straight from VR Editor to playing
Read More »It IS Rocket (League) science: Psyonix on the tech behind its car-football smash hit
Design director Corey Davis discusses fine-tuning physics, implementing cross-platform multiplayer and the surprising importance of making rocket-powered vehicles sound like shoes
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