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Square Enix physical game sales down in Q1, but digital still ‘strong’

Square Enix has released its latest quarterly results for the three months ending June 30th 2017, and the company’s net sales increased by 11.3 per cent year-on-year to reach 57bn, the company has reported. Operating income, meanwhile, rose by 43.9 per cent to 12.8bn. The company’s digital entertainment division also …

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Take-Two: ‘Engagement first, monetisation second’

Take-Two reported another strong quarter last night, with net revenue for its fiscal Q1 2018 up 34 per cent year-on-year to $418.2m, and net sales up 28 per cent to $384.3m. Digitally-delivered net revenue also grew 56 per cent to $268.2m and digitally-delivered net sales increased 47 per cent to …

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Capcom reports six-month profit decline

Capcom has reported half-year financial results showing drops in profit from all major divisions. The publisher actually brought in a 22 per cent increase in revenue to $262m, but profits slumped across the board, with Digital, Arcade, and Pachinko segments all in decline compared to the same period a year …

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Gameloft sees positive second quarter and first half results

Casual games studio Gameloft has reported positive financial results for its second quarter and first half of 2015. The French company posted a year-on-year sales increase of 15 per cent for the first half of its fiscal year, reaching €127.4m. North America accounted for 24 per cent of sales, while …

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Bandai Namco reports positive six-month income and sales results

Bandai Namco has reported an increase in income and sales for the company’s first half of fiscal 2015. For the period between April 1st and September 30th 2014, net income was up 8.5 per cent year-on-year to $184,000, while net sales reached $2.2m – a 13.5 per cent increase compared …

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Square Enix profits double over past six months

Square Enix saw significant revenue and profits increases in its most recent six-month fiscal period, the publisher’s latest financial results show. Mobile titles Dragon Quest Monsters Super Light and Schoolgirl Strikers were among the products mentioned as major revenue drivers for the period, with MMOs Final Fantasy XIV and Dragon …

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Disney Interactive profits up thanks to Infinity

Disney Interactive saw a 38 per cent increase in revenue during its Q2 2014 period, according to a new earnings report released by the Disney Company. For the three-month period ending on March 29th, Disney Interactive earned $268m in revenue – up from $194m during the same period in 2013. …

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Funcom quarterly revenue suffers significant decline

The Secret World developer Funcom has posted financial results for its most recent completed quarter, reporting a major dip in revenue compared to the same period in the year prior. During its Q4 – a three-month period ending on December 31st, 2013 – the MMO studio earned $4.3m in revenue, …

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Zynga acquires NaturalMotion for $527m, cuts staff by more than 300

Zynga has announced the $527m purchase of UK/US-based studio, NaturalMotion. The developer is known for developing titles CSR Racing and Backbreaker Football, as well as specializing in creating animation technology for both the game and film industries. Our acquisition of NaturalMotion will allow us to significantly expand our creative pipeline, …

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