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Tag Archives: game development

Interview: The GameDev Business Handbook

Jem Alexander speaks to Mike Futter, author of The GameDev Business Handbook, to discuss common development pitfalls and how his book can help devs turn their great game into a successful one

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We Need To Talk About Crunch

Crunch is still all too common in the games industry. Marie Dealessandri asks Partnership HR, Sony Interactive Entertainment London Studio, Real Time UK, Playtonic and Rare how they tackle the issue

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