Tag Archives: gamescom

MCV @ GAMESCOM INSIGHT: How THQ has transformed Nordic Games

Since its inception almost three years ago, Nordic Games has become a prolific name not only for its core gaming retail focused PC and casual console titles. This is as well as its involvement with over 50 digital retailing environments. From Steam and Humble to console storefronts and, more recently, …

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MCV @ GAMESCOM INSIGHT: Batman and the rise of the collector’s item

Eric Baesa of creative specialist TAKEOFF discusses the importance of collector’s editions and the power of Batman merchandise. We’ve seen some major changes in the physical world of video games. There have been fewer games released, with an increased focus on digital. But there remains a massive audience of gamers …

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MCV @ GAMESCOM: Will mobile ever kill off consoles?

At this point, it would be impossible to deny the significance of mobile gaming to the games industry as a whole. Far removed from the sniffy dismissals of ten years ago, mobile gaming has progressed from being the extra novelty on a handset (think Snake) to one of the biggest …

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MCV @ GAMESCOM: Call of Duty devs hired eSports experts for Advanced Warfare

ESportswill play a major role in this year’s Call of Duty once again, and developer Sledgehammer has even hired competitive gamers to help. However, lead multiplayer designer Greg Reisdorf says that they didn’t always take the feedback on-board, because the game has to be fun for all of its fans. …

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MCV @ GAMESCOM: ‘Clones are holding the industry back,’ says Romero

Veterangames developer John Romero has said clones of popular indie hits are hindering the rise of new genres that could expand the games industry. Using one of his personal favourites – smash hit construction title Minecraft – as an example, the id Software co-founder and designer of Doom said copycats …

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MCV @ GAMESCOM: Ubisoft vows to improve its PC games

Assassin’s Creed publisher Ubisoft says it is making strides in its attempts to win over dissatisfied PC gamers. The firm has come under fire from PC fans in the past for its DRM system and for releasing PC SKUs of games long after their console counterparts. But European bossAlain Corre …

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MCV @ GAMESCOM: ‘Players didn’t understand Destiny until they played the beta,’ says Bungie

Gamerscould not grasp what MMO FPS title Destiny was about prior to its beta. That’s according to the title’s director of production, Jonty Barnes, who told MCV @ Gamescom that this was due to the sheer volumeof content – while players were familiar with individual aspects of the game, as …

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MCV @ GAMESCOM PREVIEW: Dead Island 2

TheCity of Angels becomes the City of the Dead in the next game in Deep Silver’s open-world zombie-bashing RPG series, Dead Island. Dead Island 2 will continue the main storyline told in Dead Island, follow-up Dead Island: Riptide and cartoony spin-off sequel Escape Dead Island (set for release in November). …

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MCV @ GAMESCOM: PS4 goes beyond the core as sales fly past 10 million

TheCEO of PlayStation says the console games industry must go beyond the core gamer if it wants to see the sort of numbers reached by PS2 and Wii again. Speaking to MCV @ Gamescom after the reveal that PS4 sales had shot past 10m units in nine months, Andrew House …

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MCV @ GAMESCOM INSIGHT: Graphine on its new Granite SDK

Aljosha Demeulemeester, CEO of middleware specialists Graphine Software, tells MCV @ Gamescom about the firm’s new Granite SDK. What have you brought to Gamescom this year? We’re showing off thelatest iteration (2.3) ofthe Granite SDK: our fine- grained texture streaming and texture compression middleware that allows our partners to use …

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