Advertisements during gameplay 'shatters the fourth wall', says Greg Kasavin
Read More »GDC: ‘Lack of stimulation can enhance game experience’
'Too much intensity can kill the atmosphere', says Dear Esther indie Dan Pinchbeck
Read More »GDC: Ubisoft Toronto to reveal first triple-A game
Developer focused on creating new Splinter Cell title and is not working on original IP, says Jade Raymond
Read More »GDC: CD Projekt: ‘DRM does not protect your game’
Witcher 2 'cracked within two hours of release' despite using SecuROM, says Marcin Iwinski
Read More »GDC: Triple-A push ‘a cancerous growth’
'Devs should aim to educate, entertain and at least be artistic' says Assassin's Creed creative director
Read More »GDC: Quantic Dream ‘open’ to being first-party Sony dev
'If all this makes sense they yes, why not join them or another partner, we're open to all options', says David Cage
Read More »GDC: Bleszinksi: ‘Indies should develop for PC’
'Skip XBLA and PSN because you're at Sony or Microsoft's will as to what's on the dashboard'
Read More »GDC: Wargaming.net opens four new offices in Asia
Singapore, Malaysia, Philippines and Thailand branches to promote World of Tanks to Southeast region
Read More »GDC: Entire game built with GUI tool
Indie outfit GlobZ behind TwinSpin; the first ever commercially released game made using Autodesk Scaleform
Read More »GDC: Experimental developers make love, not war
Independents Brodie, Hollis, Howe, Khandaker and Molinari urge contemporaries to get romantic
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