Sega Hardlight’s Tom Gaulton discusses the key skills needed for his role in engineering
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Thatgamecompany’s John Nesky discusses the key skills needed for his role in emotional interaction
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InnoGames’ Brett Partridge discusses the key skills needed for his role in business development
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Codemasters’ Peter Ward discusses the key skills needed for his role in sound design
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Avalanche Studios’ Thomas Klingström discusses the key skills needed for his role in art
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Team17's Bethany Aston discusses the key skills required for the role
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Riot Games' Kieran Weir discusses the key skills required for the role
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Microsoft Studios' Scott Henson discusses the key skills for the role
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Massive Entertainment’s Jesper Carlson discusses the key skills needed for his role in programming
Read More »Get That Job Daily: How to be a lead level designer
Techland’s Adrian Sikora discusses the key skills needed for his role in level design and narrative
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