Techland’s Adrian Sikora discusses the key skills needed for his role in level design and narrative
Read More »Get That Job Daily: How to be a game programmer
Marmalade Game Studio’s Mike Willis discusses the key skills needed for his role in programming
Read More »Get That Job Daily: How to be a lead game designer
FuturLab’s Kirsty Rigden discusses the key skills needed for her role in game design
Read More »Get That Job Daily: How to be a senior software engineer
Engine Room Games’s Shaun Hewitt discusses the key skills needed for his role in software engineering
Read More »Get That Job Daily: How to be an art director
Guerrilla Games’s Misja Baas discusses the key skills needed for his role in art direction
Read More »Get That Job Daily: How to be an animation director
Climax Studios’s Gary Welch discusses the key skills needed for his role in animation
Read More »Get That Job Daily: How to be a gameplay programmer
Codemasters’s Anna Ljungberg discusses the key skills needed for her role in programming
Read More »Get That Job Daily: How to be a lead producer
NaturalMotion’s Ed Perkins discusses the key skills needed for his role in production
Read More »Get That Job Daily: How to be a game designer
Supermassive’s Kalev Tait discusses the key skills needed for his role in game design
Read More »Get That Job Daily: How to be an engineering manager
Outplay’s Riccardo Tramma discusses the key skills needed for his role in system engineering
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