We present a selection of articles by international companies working at the forefront of visual arts innovation
Read More »Real World Blues
Atomhawk Design director Cumron Ashtiani assesses the strengths and weaknesses of stylised graphics
Read More »Hard-boiled wonderland
How crucial is building a signature style?
Read More »The artists of the next generation
Geomerics' Chris Doran explores the evolving role of next gen artists
Read More »Entering the third dimension
Darkworks co-founder Guillaume Gourand looks at how to get games going in all three dimensions
Read More »Arts international
What are the best ways for visual outsourcers to compete?
Read More »Jagex: Consoles blocked Runescape cross-play
Microsoft, Sony and Nintendo wanted to segregate community; MMO now due for 'all devices'
Read More »Valve ‘adding PS Move support to Counter-Strike’
Online FPS also said to feature PS3 mouse and keyboard options
Read More »The top five games job vacancies (w/e 26.08.11)
This week we focus our attention on vacancies specifically for programmers
Read More »Next-gen Square Enix engine ‘Direct X 11 native’
But Luminos tech 'is not available for external studios'
Read More »
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