GDC08: New features in first-party 360 title will widen game appeal and increase sales, says famed designer
Read More »GDC08 Q&A: Peter Molyneux
Fable 2's freshly-unveiled cooperative mode might seem like an attempt to ride the zeitgeist but, as we found out when we spoke to Lionhead chief Peter Molyneux earlier this week, it actually serves to unite the warring factions of casual and hardcore...
Read More »Softimage launches new community site
GDC08: SOFTIMAGE|NET to help artists connect and share
Read More »Nurien to make UE3-powered virtual world
GDC08: Epic's tech to power network with focus on user-created content
Read More »Audiokinetic unveils Wwise Motion
GDC08: New tool unites sound design with movement; Pandemic signs Wwise, too
Read More »GDC08 Q&A: Bungie’s Chris Butcher
Bungie is hosting an impressive number of sessions at GDC this week looking at the various aspects of developing Halo 3 and its production processes. We sat down to speak with the studio's engineering lead Chris Butcher to find out more about the comapny's technology strategyâ?¦
Read More »May 12th launch for US WiiWare
GDC08: Wii's digital distribution platform hits America in three months, tailored for independent studios
Read More »THQ signs Blue Fang for new DS, Wii and PC IP
GDC08: Title reinforces firm's hunt for new ideas and is due for release in fiscal 2010
Read More »NaturalMotion upgrades Morpheme to 1.3
GDC08: Unreal Engine 3 integration, inverse kinematics and more in update, plus CCP onboard as licensee
Read More »Frontier unveils first WiiWare title
GDC 08: Braben's studio reveals LostWinds, built with in-house tech
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