XNA boss confirms plans for â??distribution mediumâ?? allowing public game sharing
Read More »XNAbling everyone: Part 1
In under a year Microsoft's XNA platform has gone from strength to strength, and with full Xbox Live support in version 2.0, it's clear that this is just the beginning. Develop caught up with XNA head Chris Satchell to discover what the future holds for Microsoft's inclusive development initiative...
Read More »FASA Studio closes its doors
Half of Shadowrun developer re-employed at MGS
Read More »UK devs discuss engines and Epic vs. SK
â??Itâ??s sad to see developer suing developer,â?? says David Braben
Read More »In-house Party
When looking to develop a game for a next-generation platform, it's tempting to be sucked into licensing an engine with sexy screenshots and promised features â?? but, as the CTOs of three leading UK independents told Develop, there's much to be said for keeping your tech in-house...
Read More »Wii is world leader
Nintendo has sold 9.02m consoles globally, says Nikkei
Read More »Gentlemen, Start Your Engines
More and more studios are looking towards licensing existing technology to help them produce their game. But how do you choose which engine, and is it really the panacea it may seem?
Read More »Gamebryo swings onto Wii
Emergentâ??s game engine now part of Nintendoâ??s third party tools programme
Read More »Modo upgraded to version 301
New features include animation and 'true sculpting' capabilities
Read More »Team Sports
We speak to NaturalMotion CEO Torsten Reil about the companyâ??s decision to move into full game production and how procedural content is helping its small development team build a new IPâ?¦
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