Tags also proving to be useful, but curator impact “not as high” as Valve would like
Read More »King, Rovio and Minecraft devs to mentor Stugan accelerator studios
New initiative from leading Swedish devs signs top talent to support new studios
Read More »Unity Focus: How Tammeka Games brought sci-fi racing to VR
Producer Sam Watts discusses developing for the Oculus Rift with Unity
Read More »Indie marketplace Itch.io lets devs choose revenue share
Studios can now decide how much money goes back to Itch.io from game sales
Read More »Playtonic open to collaboration with Rare
Ex-employees keen to work with “good old mates down the road” again
Read More »Blizzard suing Lilith Games, which is suing Heroes Charge
Chain of lawsuits grows longer as Dota firm enters the fray
Read More »Microsoft launches free student version of Azure
New tools allows younger devs to create web apps for a variety of platforms
Read More »Epic and Wellcome Trust team up for VR competition
The Big Data VR Challenge calls on games devs to help the world of research and analytics
Read More »Improbable receives $20m from venture capital firm
Andreessen Horowitz invests in ambitious London tech start-up
Read More »Supercell revenues approach $2bn
Finnish start-up-turned-mobile-giant Supercell generated revenues of $1.7bn in 2014. The full-year figure is almost triple the amount made in 2013, which was reported as $570m according to theWall Street Journal. Earnings before interest, tax, depreciation and amortisation for 2014 came in at $565m – more than double the $267m seen …
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