John Broomhall talks cutting-edge audio for VR with Supermassive’s Barney Pratt
Read More »Heard About: Mirror’s Edge Catalyst
John Broomhall discusses the sound of Faith with EA DICE audio director James Slavin
Read More »Sound matters: What does the player need to hear?
John Broomhall kicks off our Audio Special by asking sound designers to question the most important part of their work
Read More »Heard about: Primal music production with Jason Graves
John Broomhall talks with the Far Cry Primal composer about making ancient history sound contemporary
Read More »Heard About: Quantum Break
John Broomhall talks with Remedy’s Richard Lapington about creating the sound of the time-bending title
Read More »Heard About: Star Wars Battlefront
John Broomhall talks to Star Wars Battlefront audio director Ben Minto about recreating the films’ iconic audio
Read More »Heard About: Scoring morality in Fable Legends
John Broomhall talks to Lionhead’s Steve Brown and Fable composer Russell Shaw about an innovative musical mechanic
Read More »Heard About: Scoring Until Dawn’s haunting sounds
John Broomhall talks with Supermassive Games’ Barney Pratt
Read More »The sound of No Man’s Sky
John Broomhall speaks to Earcom’s Paul Weir about the excitement surrounding Hello Games’ intriguing title
Read More »Heard About: How Playdead used a real human skull for Inside’s audio
John Broomhall talks with Limbo’s audio creator Martin Stig Andersen
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