Andy Payne says intensive workloads should be 'consensual and not forced'
Read More »Crunch: Tiga calls devs ‘our most vital resource’
Association states the health of workers is 'crucial'
Read More »Bilson: We have to reduce the length of crunch
Homefront sequel 'will be planned to minimise intense end-of-project workloads'
Read More »OPINION: No rest for the wicked, nor the wonderful
Crunch controversy has made its inevitable return, but what can we learn from it?
Read More »Exhausted insider exposes crunch at Kaos
Special report: THQ addresses dev tensions as worker says schedule has pushed team to the limit
Read More »‘Seven-day crunch for two months’ at THQ studio
THQ boss jokes studio is showing signs of exhaustion
Read More »THQ licenses Morpheme
NaturalMotion's animation tech to be used on new Kaos Studios title
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