‘We want to be the Ubisoft of VR publishing,’ says firm behind Oculus and PlayStation VR title The Assembly
Read More »Mike Bithell: VR’s saturation means indie devs should return to mobile
‘Being away from where the herd is has always worked,’ Thomas Was Alone and Volume creator says
Read More »Indie community Game Jolt launches dedicated marketplace
Revenue split set at below 10%, with devs able to take home 100% if they choose to
Read More »Unity announces global Women in Gaming talks
Events across Netherlands, US and China to feature speakers including Fiona Sperry, Prof Tracey Fullerton and Prof Dana Carney
Read More »Global Top Round accelerator offering first-time devs $40,000
Up to $90,000 in investment up for grabs in exchange for studio equity and 10% of a project’s revenue beyond $200,000 in sales
Read More »Grey Alien partners with Power Up Audio on Shadowhand
Audio firm previously worked on Darkest Dungeon and Crypt of the Necodancer, winning the Best Audio prize at this year’s GDC Awards
Read More »The Foundry releases free version of 3D texture painting tool MARI
Non-commercial client follows launch of compositing, editorial and finishing software NUKE for free
Read More »‘Multiple buyers’ reportedly wanted to purchase Lionhead – but Microsoft wouldn’t let Fable go
’90 per cent’ of interested parties walked away when Microsoft refused to sell Fable IP, sources claim
Read More »‘Writers make sure things explode when they need to’: The importance of narrative in games
Development often sacrifices narrative strength at the altar of technical achievement, leaving titles with clichéd plots and lifeless dialogue in favour of visual panache and mechanical complexity. Writer Steven-Elliot Altman reveals how studios can give games a story worth telling once again
Read More »Universal Windows Platform unlocks framerate for PC devs
Support for AMD Freesync and Nvidia G-Sync also added
Read More »
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