"Facebook is only interesting because you can connect with all your friends, if you could only connect with your friends on iOS, that would suck."
Read More »What is company culture and why do you want one?
We investigate corporate culture within the games industry and find out how to make sure yours is the right fit for everyone involved
Read More »Valve acquires Firewatch developers Campo Santo
"In Valve we found a group of folks who, to their core, feel the same way about the work that they do"
Read More »Valve’s appeal against $3m fine has been denied by High Court of Australia
Valve fall foul of Aussie Rules
Read More »Is there a growing UK skills gap?
MCV talks to recruiters, both agency and in-house to see the skills the UK games industry is desperate for
Read More »Publishing reinvented: How Sega Europe had its best year yet
Sega is working closer than ever with its studios. We talk to MCV’s Person of the Year John Clark about community, acquisitions, incubation, leadership and the potential of Steam in China
Read More »A year in the GameMaker Studio
GameMaker Studio 2 has had a great first year. We speak to YoYo Games’ general manager, James Cox, about its success, its plans to bring forth a new generation of game developers, and where the engine goes from here
Read More »Monument Valley’s Ustwo: There’s more to mobile gaming than ‘tapping candy and opening loot boxes’
We catch up with head of studio Dan Gray, who talks about new IPs, the business models of mobile, the limitations of VR, and moving into publishing like-minded developers
Read More »Mike Ashley becomes GAME’s largest shareholder
Major investor Elliott disposes of its holdings, leaving Ashley in pole position
Read More »How Splash Damage’s values turned the studio into a game development family
After the company's appearance on the Sunday Times 100 Best Companies to Work For list in 2018, we talk about how they keep their staff so happy
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