"It stopped being a sustainable business model the minute the number of mid-size publishers exceeded the number of good games being developed"
Read More »Niantic shares more details on how it intends to modify Pokémon Go and Wizards Unite following COVID-19 lockdowns
"We look forward to the day when we can once again play together with family and friends in parks and public places without endangering ourselves or others"
Read More »“Real people are behind game development, with real feelings” – The role of social media in online abuse
With the issue of online abuse back in the spotlight, we take a look at how social media can play a role in damaging vulnerable individuals, and what can be done about it
Read More »Ukie and Ask About Games launches new resource for parents, the Family Video Game database
"We hope this resource can [...] bring some comfort to families"
Read More »GameStop outlines plans to cut another 300+ stores worldwide
"These store closures are not related to recent business trends"
Read More »“The inclusivity here to be who you want to be and present however you want is fantastic” – Team17
With a thirty-year legacy of memorable titles, including the likes of Worms and Overcooked, Team17 is a prestigious studio, with skills as an in-house developer as well as a publishing label.
Read More »Assassin’s Creed’s Abubakar Salim launches new UK Games Studio
The studio will be working on a new game IP
Read More »Michael Denny departs Sony to become studio head of TT Games
Denny's departure comes during continued senior shake-up at platform holder
Read More »Epic Games launches new publishing arm, Epic Games Publishing
New venture promises to "fundamentally changes the developer/publisher model"
Read More »Final Boss: No Brakes Games’ Sitara Shefta
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Sitara Shefta, head of studio at No Brakes Games.
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