Wants "to ensure that the experience remains as true to the original artistic intent as possible"
Read More »Amiqus’ Liz Prince: How best to deal with crunch, once and for all
Liz Prince discusses what studios can do at the beginning of the development process to help ease any crunch later down the line
Read More »TwitchCon is coming to Europe next year
"TwitchCon was created to celebrate and inspire everyone who plays a role in the Twitch community"
Read More »Niantic teams with United Nations World Tourism Organisation to ‘develop tourism experiences through games’
"Niantic are pioneers in creating real-world mobile game experiences"
Read More »Skybound commences work on Telltale’s The Walking Dead
"The talented team members who originally worked on the game are resuming development efforts today!"
Read More »Xsolla: Self-publishing doesn’t mean doing it all yourself
Self-publishing has revolutionised the industry but to make the most of it you need a range of tools and services to support you. MCV talks to chief marketing officer Nathalie Lubensky about Xsolla’s efforts to become a one stop shop for studios
Read More »InXile CEO: ‘In order for us to survive we’ve got to do good games’
"The deck is more stacked in our favour than it ever has been"
Read More »Valve responds to players angered by Artifact’s ‘pay for everything’ monetisation model
"I'm just so saddened by the greed Valve is showing"
Read More »Remedy and Wargaming alumni unite to form new Helsinki studio, Redhill Games
"I'm confident our best games are still ahead of us"
Read More »Oculus becomes a division of ‘Facebook Technologies’
There’s "no change or impact" on the Oculus brand or business
Read More »
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