The next game from Limbo developers Playdead is leading Microsoft’s 2015 line-up. It’s called Inside and is a stylish side-scrolling puzzle platformer, that looks to take place amidst some sort of oppressive society. It will be released first on Xbox One and will arrive early next year. Also on the …
Read More »E3 2014: Playdead reveals new Xbox One game Inside
Danish developer has been working on puzzle-platformer for four years
Read More »E3 2014: Halo 2 remastered for Anniversary edition, Master Chief Collection revealed
343 Industries preparing ultimate Halo package ahead of Halo 5 Guardians
Read More »Project Spark attracts one million players
Conker makes cheeky cameo in E3 trailer
Read More »XBOX: Four player co-op primed for Assassin’s Creed: Unity
The first ever gameplay demonstration of Assassin’s Creed: Unity has been shown off at Microsoft’s E3 2014 presentation. Boasting huge numbers of NPCs and some expansive environments, the game looks to up the scale seen in previous entries – even if on face value it appears to rigidly stick to …
Read More »E3 2014: Assassin’s Creed Unity introduces four-play co-op
First next-gen exclusive Assassin's Creed demoed at Xbox E3 press conference
Read More »Playground touts 1080p for Xbox One title Forza Horizon 2
Sequel will feature upgraded drivatar AI
Read More »Xbox One gets cross-platform play with Happy Wars
Free-to-play title garners 7.5 million downloads
Read More »XBOX: Smartphone hit Threes coming to Xbox One
iOS and Android hit Threes is getting an Xbox One release. The hit puzzler is a natural fit for smartphones, so the arrival on Xbox One is certainly a surprise – albeit a very welcome one. The game sees players group matching tiles to form multiples of the number three. …
Read More »Destiny gets Xbox One GPU boost following Kinect relegation
Bungie has been able to increase the resolution of Destiny on Xbox One thanks to the dropping of Kinect. Microsoft confirmed last week that its recent move to make Kinect non-mandatory means that developers will now have the option of utilising GPU resources that were formally reserved for the peripheral …
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