Survey finds that half of devs under crunch work more than 60 hours a week
Read More »Crunch time ‘still part and parcel’ of game development
A third of studio employees receive no extra income for overtime
Read More »Doing crunch right
Captain Forever Remix developer Dean Tate on keeping the work/life balance
Read More »Have your say: What is the impact of crunch?
Tell us your thoughts on working excessive overtime, and what you think can be done to curb it
Read More »How working ridiculous hours nearly ended Vlambeer
Ridiculous Fishing clone led to developers 'crashing into a dark place for months'
Read More »Crunch life: Why developers shouldn’t kill themselves to make a game
Develop investigates how widespread the issue of too much overtime is, and ways to address the problem
Read More »Simpson: There’s good overtime and bad overtime
The Creative Assembly director looks at the issue of crunch, and why the effects are not the same for everyone
Read More »Overtime is like cholesterol
Mike Simpson considers the concept of 'good overtime'
Read More »Codemasters ‘crunch worker’ wants day in court
Employment tribunal 'certain' says ex employee who claims he worked 400 hours unpaid
Read More »Workloads will rise at British studios, study finds
Onus to be placed on programmers, who will need to widen their skills, survey claims
Read More »
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