Performance capture specialist comes to France to service expanding customer base
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Xsens product manager Hein Beute discusses the relationship between the two mediums and their uses of motion capture
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Dimensional Imaging’s Colin Urquhart discusses the impact video games are having on the world of mo-cap
Read More »343 explains ‘casting and technical reasons’ behind Halo Wars 2 actor replacements
Developer says the industry has made ‘geometric leaps forward in technique and technology’ from the ‘hand-drawn’ models of 2009 original
Read More »VIDEO: Check out Hellblade’s live character performance
Ninja Theory shares GDC demo of real-time performance capture from Unreal press briefing
Read More »Creating the atmosphere of Until Dawn
Supermassive Games’ executive director Supermassive's executive director Will Byles reveals how lighting, photography, and Renaissance art helped build this year’s biggest horror success
Read More »NFTS and Andy Serkis’ Imaginarium studio launch performance capture course
Two-week placement and the chance to secure a job contract at Serkis’ studio for graduates
Read More »Dimensional Imaging teams up with Animatrik
North American mo-cap firm licences DI4D facial performance tech for future projects
Read More »Faceware Live 2.0 available now
Real-time facial animation tool upgraded to improve tracking and streamline calibration
Read More »VIDEO: New performance capture tech in Call of Duty: Advanced Warfare
Sledgehammer also using two skeletons to animate character and exoskeleton separately
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