‘It’s really, really detailed but part of that is you cannot move – at all,’ recalls X-Men performer Shawn Ashmore. ‘If you move during a take the data is ruined’
Read More »Unreal Diaries: How real is Unreal?
How the engine is being used to create photorealistic scenes
Read More »VR hardware needs to be ‘200 times more powerful’ to achieve photorealism
A look at the numbers behind putting the reality into virtual reality
Read More »‘We’ll have limited photorealism five years from now’
But numerous barriers need to be overcome before full realism can be achieved, says AMD's Richard Huddy
Read More »PS4 and Xbox One not ready for photorealistic visuals, say tool providers
Next-gen consoles have potential, but engineers are taking a careful view on the topic
Read More »Starry eyed: Where game graphics go next
Develop examines the truth about photorealism in the next generation
Read More »Develop September: David Cage, Unity, photorealism, Yoshida on indies
Also inside: Next-gen photorealism, UI for VR, Autodesk talks indies, 100 tips for studio success, Wargaming, King and more
Read More »Epic founder expects photorealistic games within ten years
Develop Conference: Graphics will be 'indistinguishable' from reality, says Sweeney
Read More »GDC 13: Activision chases photorealism in startling demo
New video run in real-time at 180 fps on Geforce GTX 680
Read More »GDC 13: Kojima: Photorealism requires artist’s eye
Metal Gear Solid 5 developers on why physically correct and realistic visuals do not guarantee a satisfying look
Read More »
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